Wednesday, August 2, 2017

Edge of the Abyss - March to War!

The second installment in the EOTA series has us playing March to War! from the new supplement book. In this game I will go up against my local opponent and all around Kings of War guru Bill Goodrick, but this time his Goblins have decided to fight the Abyss they needed some help from the shadows!

Army Lists



Forces of the Abyss

Archfiend of the Abyss (Wings, Lightning Bolt and Blessing of the Gods) 350pts
Archfiend of the Abyss (Lightning Bolt and Wine of Elvenkind) 315pts

The Well of Souls [1] 275pts

Abyssal Champion (Wings, Lightning Bolt, Bloodboil and Blade of Slashing) 245pts

Tortured Souls Horde (Maccwar's Potion of the Caterpillar) 240pts
Tortured Souls Horde 220pts

Moloch Horde 200pts
Moloch Horde 200pts

Succubi Regiment 190pts

Lower Abyssal Horde (Brew of Haste) 215pts

The Great Arch Host Battle Formation 50pts


Goblins (Nightstalker Allies)



Grogger 115pts
Goblin King (Fleabag, Healing Brew) 115pts

Flaggit (Fleabag, Banner of the Griffin) 75pts

Fleabag Riders Regiment (Brew of Haste) 160pts
Fleabag Riders Regiment (Helm of the Ram) 160pts
Fleabag Riders Regiment (Pipes of Terror) 160pts
Fleabag Riders Regiment (Blade of Slashing) 150pts
Fleabag Riders Regiment (Mace of Crushing) 150pts

Mawbeast Troop 60pts
Mawbeast Troop 60pts
Mawbeast Troop 60pts
Mawbeast Troop 60pts

Trolls Horde (Maccwar's Potion of the Caterpillar) 210pts
Trolls Horde (BOTOK) 205pts

Giant 190pts
Giant 190pts

Fiend Horde (Blessing of the Gods) 225pts
Banshee (Zephyr Crown) 155pts


Deployment & Terrain


Table was setup with some impassible buildings/huts on either side of the table with two hills, forests and walls taking up the remainder of the table. 


Seeing as I had gone down to 10 drops with running two Archfiends, I knew that my army had to stay together and compact. I use the faster units (Succubi and Tortured Souls) to anchor my right. The core of my army (Moloch's, Lower Abyssal's and Well) took the center of the board and prepared to do what they do best, try not to get killed and use the Well to help manage damage. The forest and wall on my side would come in handy throughout the game.

Finally the Archfiends took the far left and would attempt to flank the Goblin army as I knew that my opponent could not deploy heavily on this side with the large impassible building. 


Being able to react to my deployment allowed the Goblins to setup where they wanted to hopefully setup some key combats, and to engage on their terms. I was surprised to see 2 of the 5 Fleabags to deploy near the Archfiends. 

Giants and Trolls took the center of the board which I assumed they would. 

Turn 1

In this scenario the Good army was able to take the first turn, since I took the position of evil doer from the first game, my opponent is the "Good" force and so took the first turn. 

The armies basically advanced up to establish some future combats. The Banshee used her Wind Blast 11 to push the winged Archfiend back 7 inches! In turn the Winged Fiend moved back up and with the other Archfiend did 7 wounds with Lightning Bolts to the Fleabag Regiment barreling down the table edge. The nerve check saw them wavered for the turn. 

Turn 2



As you can see from the first image, the Goblins came ready to fight and engaged quickly. Succubi were charged be a Fleabag Reg, Tortured Souls were charged by 2 Fleabag regiments both hindered.

I misplaced my Abyssal Champion thinking the Giant only had a 12" charge, you live and you learn! The horde of Lower Abyssals were flanked by a unit of Mawbeasts and in the front were also charged by another unit of Mawbeasts and some Fleabags.

The Tortured Souls and Lower Abyssals both were routed by my opponent. Was a little surprised by the Lower Abyssals being taken off even with the flank, I thought that they could have held, but they decided it was not to be.

On my 2 I counter charge with the Succubi into the Fleabags and Abyssal Champion into the Giant. The right most unit of Moloch's went into the Giant with the Champion but they were not able to break the big man, doing 10 wounds and wavering him.

The left most unit of Moloch's flank charge the Mawbeasts and take them off. My winged Archfiend charged the wounded Fleabags and turned them into a red mist doing another 7 wounds. The other Archfiend decided to only hit once and do one wound to the unit of Mawbeasts.....

Second unit of Tortured Souls charged the middle most unit of Fleabags and took them off.

Turn 3


Models and units were disappearing quickly, but thankfully more enemies than my own! 

Some Trolls come over and clubbed my Tortured Souls and removing them. The only remaining Fleabag regiment was stuck in a combat with the Succubi with neither being able to route the other this turn. 

Giant manages to kill the Champion, and then has the favored returned by the Molochs.

Fiends and the second unit of Trolls moved over to start dealing with the Archfiends. The Winged Archfiend took position on the hill to setup some charge options for turn 4!

Turn 4



The Fiends finally get into combat against the Moloch's but are hindered due to the wall they have to cross to get the charge. They bounce off the Moloch horde only doing 3 wounds. On my turn the Well of Souls flanks the Fiends and the Moloch's counter charge and do 20 wounds all together, and the Fiends go to the dead pile. 

Trolls who killed the Tortured Souls tried their luck against the right most unit of Moloch's with a pack of Mawbeasts, but going through the woods and hitting on 5's only saw 4-5 wounds caused onto the unit, which was taken off by the Well before it charged. In return with the counter charge the Moloch's have a Troll lunch and take them off the table. 

Succubi vs Fleabags ends up in the Succubi's favor and the last of the Fleabag riders is routed.

Winged Archfiend gets a juicy rear charge on the other unit of Trolls and send them to the after life. 

Turn 5




Resources getting low the Goblins get desperate. Grogger steps in front of the Archfiend to attempt to slow him down. He is crushed under the mighty hooves of the beast, who then gets a great overrun roll and hits into the Giant who had charged the Well of Souls and bounced off. The Giant is ripped apart by the Archfiend and Well. One more unit of Mawbeasts are killed and my opponent calls it on his turn six.

2nd victory for the Forces of the Abyss!

Thanks for reading and I look forward to game 3 in the series.

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